Hi Winscot,

 

I found an alternative way to get a proxy image for the DragManager

 

 

               // FANCY:

                // ---

                // Add a proxy image here for drag manager to use if you
would like!

                var proxy:UIComponent = UIComponent( event.currentTarget );

                

                // Copy the contents of the control (a la bitmap data)

                var bitmapData:BitmapData = new BitmapData( proxy.width,
proxy.height );

                bitmapData.draw( proxy );

                

                // Let the drag manager take care of the rest - with a
visual indicator of what its dragging...

                DragManager.doDrag( dragChild, dragSource, event, new
BitmapAsset(bitmapData) );

 

 

Harald

 

Von: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] Im
Auftrag von Rick Winscot
Gesendet: Samstag, 12. April 2008 03:05
An: flexcoders@yahoogroups.com
Betreff: RE: [flexcoders] drag and drop a button?

 

Take a look at this sample - BitmapData is used to create a proxy on the fly
of the object being dragged.  

 

http://www.quilix.com/node/3

 

Rick Winscot

 

 

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of grimmwerks
Sent: Friday, April 11, 2008 10:23 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] drag and drop a button?

 

Is there a simple tutorial for it? I don't really want to have an 
image proxy - I want to really drag a button somwhere else on the 
canvas. Simple.

 

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