Is there a way to clock exactly how long the actual drawing to the screen was taking? I know that profiling tools will show time spent within [pre-render] and [render], but I wonder if there is some thing that could be done inside my own code. In particular, I am trying to figure out where time is being spent. I suspect that it is not in rendering - but I would like to confirm that. Thanks. -Eric
--- In flexcoders@yahoogroups.com, "Gordon Smith" <[EMAIL PROTECTED]> wrote: > > > Btw, is there any way to inspect the graphics object to see the > drawing commands that it has? > > > > Unfortunately, no. > > > > Gordon Smith > > Adobe Flex SDK Team > > > > ________________________________ > > From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On > Behalf Of Eric Cooper > Sent: Tuesday, April 15, 2008 1:47 PM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: graphics object seems to degrade performance > > > > Thanks. Yes, that one got me when I first started -- and took me a few > days to realize what > was happening. > > Btw, is there any way to inspect the graphics object to see the drawing > commands that it has? > > --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> > , "Alex Harui" <aharui@> wrote: > > > > Also make sure you are calling graphics.clear() before re-drawing all > of > > your graphic commands. > > >