Anyone? _______________________________________________________________________
Joseph Balderson | http://joeflash.ca Flex & Flash Platform Developer | Abobe Certified Developer & Trainer Author, Professional Flex 3 (coming Winter 2008) Staff Writer, Community MX | http://communitymx.com/author.cfm?cid=4674 Joseph Balderson wrote: > A potentially silly question, but one I have not managed to figure out. > > My question is, is there any way to get code hinting for MXML assets > working in included as files? > > Often in my projects I use a pseudo-code behind for MXML files by simply > including the AS code in the source prop for the Script tag in the MXML > file. > > Say in CustomComponent.mxml, we have > > <mx:Script source="CustomComponentCode.as"/> > ... > <mx:Button id="daBtn"/> > > The problem is, in CustomComponentCode.as, I don't get code hinting for > MXML assets declared in CustomComponent.mxml -- daBtn does not trigger > code hinting, which is a real pain. I suppose one solution is to declare > all component instances in AS, but that completely defeats the purpose > of MXML. > > For smaller components, I usually land up coding the entire component in > one MXML file, then separate out the AS from the MXML when it's done, > but this can lead to spaghetti code, so it would be great if I could use > the two files right from the start. > > I don't want to get into a debate about code behind techniques; I know > there are other, more robust ways of using code behind such as using > bona-fide classes, but the include technique seems a lot more logical > and straightforward to me. > > Thanks, >