So when I say "thread" maybe I'm using the wrong terminology. I'm not actually talking about two different users/browsers. I'm talking about the same browser running two calls of load().
Let me expand: function onInitialize() { loader.addEventListener(handleComplete); load(1); // Say this takes 20 seconds to complete load load(2); // But this one only takes 5 seconds to complete } private var storedFlag:uint = 0; function load(flag:uint) { storedFlag = flag; loader.loadSomeStuff(); } function handleComplete(event:Event) { // What is storedFlag here? } The execution goes like this: load(1); load(2); handleComplete(event1); // Triggered from the load(1) which is the race since this storedFlag == 2, but this is handling the completion of the first load. I really want to get that flag data from the event object so there is no race condition. handleComplete(event2); This is a simplified example, but I really do have a use case for this. Did I do a better job of explaining this time? -R --- In flexcoders@yahoogroups.com, "Daniel Gold" <[EMAIL PROTECTED]> wrote: > > It makes sense when dealing with concurrent programming, but Flash is single > threaded and you won't have a case where multiple threads are task switching > and simultaneously executing functions. Every function call and event > handler in flex is basically "in-lined" and will execute to completion. > > On Mon, Jun 9, 2008 at 5:11 PM, robbarreca <[EMAIL PROTECTED]> > wrote: > > > Sorry, I must have not explained well. The race condition I'm talking > > about exists here: > > > > thread 1: calls load() and say someFlag gets set to 1; > > thread 2: calls load() and someFlag is set to 2; > > thread 1: the first load is complete and handleComplete() is called, > > but someFlag is set to 2 when the value I want is 1. > > > > I want to attach a copy of the value of someFlag to the event so in > > handleComplete() I could call event.target.someFlagCopy and always get > > the value that was set in *that* thread's load() call. > > > > Does that make any sense? > > > > -R > > > > > > --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, "Daniel > > Gold" <danielggold@> wrote: > > > > > > does determineFlag() do some asynch service call? If so you need to > > wait and > > > raise an event or update a var in a model and listen for changes > > that way. > > > Otherwise your determineFlag() method will run to completion before the > > > loader.loadSomeStuff() line is executed, Flash is single threaded > > for user > > > code execution so you shouldn't have a race condition there > > > > > > On Mon, Jun 9, 2008 at 3:55 PM, robbarreca <rob@> > > > wrote: > > > > > > > Say I have two functions load() and handleComplete(event:Event). > > Right > > > > now to get custom data to handleComplete I do something like this > > > > > > > > private var someFlag:uint = 0; > > > > > > > > function load() { > > > > loader.addEventListener(handleComplete); > > > > someFlag = determineFlag(); > > > > loader.loadSomeStuff(); > > > > } > > > > > > > > function handleComplete(event:Event) { > > > > trace(someFlag); > > > > } > > > > > > > > But if I call this super fast, someFlag is gonna be wrong. I've seen a > > > > method where you can add an anonymous function somehow, but I'm pretty > > > > sure that even faced the same race condition problem. What is the > > > > *proper* way to go about this? > > > > > > > > > > > > > > > > > > > > > >