So when I say "thread" maybe I'm using the wrong terminology. I'm not
actually talking about two different users/browsers. I'm talking about
the same browser running two calls of load().

Let me expand:

function onInitialize() {
  loader.addEventListener(handleComplete);
  load(1); // Say this takes 20 seconds to complete load
  load(2); // But this one only takes 5 seconds to complete
}

private var storedFlag:uint = 0;

function load(flag:uint) {
  storedFlag = flag;
  loader.loadSomeStuff();
}

function handleComplete(event:Event) {
  // What is storedFlag here?
}

The execution goes like this:

load(1);

load(2);

handleComplete(event1); // Triggered from the load(1) which is the
race since this storedFlag == 2, but this is handling the completion
of the first load. I really want to get that flag data from the event
object so there is no race condition.

handleComplete(event2);

This is a simplified example, but I really do have a use case for
this. Did I do a better job of explaining this time?

-R

--- In flexcoders@yahoogroups.com, "Daniel Gold" <[EMAIL PROTECTED]> wrote:
>
> It makes sense when dealing with concurrent programming, but Flash
is single
> threaded and you won't have a case where multiple threads are task
switching
> and simultaneously executing functions. Every function call and event
> handler in flex is basically "in-lined" and will execute to completion.
> 
> On Mon, Jun 9, 2008 at 5:11 PM, robbarreca <[EMAIL PROTECTED]>
> wrote:
> 
> >   Sorry, I must have not explained well. The race condition I'm
talking
> > about exists here:
> >
> > thread 1: calls load() and say someFlag gets set to 1;
> > thread 2: calls load() and someFlag is set to 2;
> > thread 1: the first load is complete and handleComplete() is called,
> > but someFlag is set to 2 when the value I want is 1.
> >
> > I want to attach a copy of the value of someFlag to the event so in
> > handleComplete() I could call event.target.someFlagCopy and always get
> > the value that was set in *that* thread's load() call.
> >
> > Does that make any sense?
> >
> > -R
> >
> >
> > --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>,
"Daniel
> > Gold" <danielggold@> wrote:
> > >
> > > does determineFlag() do some asynch service call? If so you need to
> > wait and
> > > raise an event or update a var in a model and listen for changes
> > that way.
> > > Otherwise your determineFlag() method will run to completion
before the
> > > loader.loadSomeStuff() line is executed, Flash is single threaded
> > for user
> > > code execution so you shouldn't have a race condition there
> > >
> > > On Mon, Jun 9, 2008 at 3:55 PM, robbarreca <rob@>
> > > wrote:
> > >
> > > > Say I have two functions load() and handleComplete(event:Event).
> > Right
> > > > now to get custom data to handleComplete I do something like this
> > > >
> > > > private var someFlag:uint = 0;
> > > >
> > > > function load() {
> > > > loader.addEventListener(handleComplete);
> > > > someFlag = determineFlag();
> > > > loader.loadSomeStuff();
> > > > }
> > > >
> > > > function handleComplete(event:Event) {
> > > > trace(someFlag);
> > > > }
> > > >
> > > > But if I call this super fast, someFlag is gonna be wrong.
I've seen a
> > > > method where you can add an anonymous function somehow, but
I'm pretty
> > > > sure that even faced the same race condition problem. What is the
> > > > *proper* way to go about this?
> > > >
> > > >
> > > >
> > >
> >
> >  
> >
>


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