It just looks like a simple interpreter to me. A fair bit of work no doubt,
but no voodoo.

-Josh

On Fri, Jun 20, 2008 at 1:44 PM, dev <[EMAIL PROTECTED]> wrote:

> Wow .. how did they manage to make the D.eval function?
>
> Any adobe people out there who care to comment?!
>
> Regards
> Devdatta
>
> 2008/6/19 Joseph Balderson <[EMAIL PROTECTED]>:
> > And I stand corrected, you cannot use eval to evaluate an expression, or
> > use it on the left side of an equation as of Flash 5:
> >
> http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_16187&sliceId=2
> > http://www.senocular.com/flash/tutorials/faq/#varreference
> >
> > BUT... looking through my bookmark archives, there is the D.eval class
> > in AS3, which does allow you to use full evel functionality in AS3:
> > http://www.riaone.com/products/deval/docs/user-guide/ug.html
> >
> > ...Which Andrew Trice used to good effect in his "Drawing API Explorer":
> > http://www.insideria.com/2008/03/try-out-the-drawing-api-withou.html
> >
> > :)
> > __________________________________________________________
> >
> > Joseph Balderson, Developer | http://joeflash.ca | 705-466-6345
> >
> > Josh McDonald wrote:
> >> You could evaluate any single expression though, right? Like eval("4 /
> >> 2") == 2. That worked? Maybe it's been longer than I thought :)
> >>
> >> -Josh
> >>
> >> On Fri, Jun 20, 2008 at 10:26 AM, Tracy Spratt <[EMAIL PROTECTED]
> >> <mailto:[EMAIL PROTECTED]>> wrote:
> >>
> >> You could not run code with eval(), for sure in AS2. I can't say
> >> for sure in AS1, as I never used that.
> >>
> >> Tracy
> >>
> >>
> >>
> >>
> >>
> >>
> >> --
> >> "Therefore, send not to know For whom the bell tolls. It tolls for
> thee."
> >>
> >> :: Josh 'G-Funk' McDonald
> >> :: 0437 221 380 :: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> >
> >
>
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>
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-- 
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]

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