Which is what makes it so great for what I want to know :D Also, *exactly* what I need to implement some framework voodoo I need next week.
-Josh On Thu, Jul 17, 2008 at 3:51 PM, Alex Harui <[EMAIL PROTECTED]> wrote: > And it won't catch everything. MouseEvents and other events dispatched > from the player don't call that dispatchEvent hook. > > > > > -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]