Which is what makes it so great for what I want to know :D

Also, *exactly* what I need to implement some framework voodoo I need next
week.

-Josh

On Thu, Jul 17, 2008 at 3:51 PM, Alex Harui <[EMAIL PROTECTED]> wrote:

>  And it won't catch everything.  MouseEvents and other events dispatched
> from the player don't call that dispatchEvent hook.
>
>
>
> 
>



-- 
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]

Reply via email to