Yes.  A SWF will always have more overhead than a simple JPG or GIF

 

________________________________

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of stldvd
Sent: Thursday, July 17, 2008 7:11 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Flex Efficiency

 

Is this true regardless of whether you're loading the swfs as swfs 
(swfloader) or just as the source for image controls?

--- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> SWFs have the potential to do timeline animations and thus require 
more
> player overhead that static images or event animated GIFs. I don't 
know
> the limits off-hand even if there are any, but if you pile up 100 of
> them on top of each other, I wouldn't expect it to render that well.
> You want to add instances of classes, not whole SWFs. Look into how
> modules work.
> 
> 
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>

[mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
] On
> Behalf Of Alen Balja
> Sent: Saturday, June 21, 2008 9:13 PM
> To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> 
> Subject: Re: [flexcoders] Flex Efficiency
> 
> 
> 
> Thanks, Alex. Unfortunately that is the main problem as I let users 
add
> graphics on the fly to create their artwork. And graphics are small 
swf
> animations, really simple ones. How is adding swf's different in 
this
> regard than adding jpegs, gifs or png's on the fly? Also is there a
> limit set? Because after adding lots of them, some of them just 
start to
> disappear and all I do is stack them with addChild(). Can we expect 
same
> performance issues when adding lots of visual objects such as 
buttons,
> canvases, etc...? If I add 100 simple swfs and 100 button controls, 
will
> it behave the same?
> 
> 
> 
> 
> 
> On Sun, Jun 22, 2008 at 3:37 AM, Alex Harui <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> > wrote:
> 
> There are no workarounds. Good design for Flash minimizes use of
> resources. The profiler can help you tune things, but if you use 
lots
> of SWFs you're going to pay a price. However, that may not be your 
main
> problem, and the profiler can help you determine that.
> 
> 
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
>
> [mailto:flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com>  
<mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> ]
> On Behalf Of Alen Balja
> Sent: Saturday, June 21, 2008 3:57 AM
> To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> 
> Subject: Re: [flexcoders] Flex Efficiency
> 
> 
> 
> Alex, do you have any more info on the subject, especially what are 
the
> workarounds? I too am using lots of really tiny and simple 
external swf
> animations and performance is really really bad. If I remember 
correctly
> it's much worse than Flash Player 7. 
> 
> 
> 
> The profiler will help you find inefficiencies in your app.
> 
> 
> 
> Loading lots of SWFs is, of course, going to eat resources.
>

 

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