I'll keep an eye on that new class at Ben's blog, but here's how I solved the issue, by creating a custom itemRenderer. A bit of a workaround, but more flexible than using the generic tileList:
<mx:TileList dataProvider="{uniXML}" labelField="groupID" iconField="thumbnail" height="100%" width="100%" rowHeight="200" columnWidth="125" itemClick="uniLoad(event)"> <mx:itemRenderer> <mx:Component> <mx:VBox horizontalAlign="center"> <mx:Image width="110" height="160" source="{data.thumbnail}"/> <mx:Text id="thumbText" width="100%" height="22" fontSize="9" text="{data.top.styleCode.womensStyleCode + '/' + data.top.styleCode.mensStyleCode}" /> </mx:VBox> </mx:Component> </mx:itemRenderer> </mx:TileList> The itemClick loads a SWF that corresponds to the thumbnail in the tileList. Works like a charm! Thanks again for your direction. Sherm --- In flexcoders@yahoogroups.com, "Amy" <[EMAIL PROTECTED]> wrote: > > --- In flexcoders@yahoogroups.com, "daddyo_buckeye" <projects@> > wrote: > > > > Amy, > > > > Can you be more specific? Would I have to build a class for my > > images, with the path to the images in the class file? > > > > BTW, I've solved this another way (thanks to some folks at the > Adobe > > forums), by using a custom renderer and replacing 'icon' > > with 'image'. I'll post the code in a bit. > > The easiest way to create an image class is to embed it > > [Embed source="images\yourImage.png"] > private var yourImage:Class; > > That's just the way icons work http://blog.xsive.co.nz/archives/233. > Here's one possible solution http://blog.benstucki.net/?p=42. > > HTH; > > Amy >