Comments in line
Bill (kd5tfd)
At 10:27 PM 3/8/2006, Larry Loen wrote:
<....>
Bill Tracey wrote:
the projects above are C projects -- they don't distribute the tree as a
built tree - it's a clean source tree
Right. But, somewhere I remember (perhaps wrongly) a claim that the C#
IDE had an embedded C/C++ compiler (or, I had the right to download it
from MS or something) so that I could build the C/C++ parts. I just
wouldn't have the IDE for C/C++. I thought I did not have to actually
buy the whole studio. Would spending an extra 80 or 100 or whatever it is
on the 2003 C/C++ (and, is it still available?) be enough? Some of the
kit apparently compiles under Borland. I have that, but I'm not sure it
all works like that.
I think what you're thinking of is the freely downloadable command line
C/C++ compiler from MS: http://msdn.microsoft.com/visualc/vctoolkit2003/ I
do not know if th C# IDE will integrate with this or not - there may be
some assembly required to get a working solution with this approach --
probably need to make some make files or some such to build the projects.
You're missing the DirectX 9 SDK.
Am I entitled to this thing?
I believe the DirectX SDK is freely downloadable. Googling for DirectX
developer center should be able to find it.
For an open source project, I'm finding it pretty difficult to get
started. It seems I have to buy an unknown amount of stuff and download
stuff that I (do? don't?) have the rights to unless I buy ??? stuff.
I don't believe it's unknown what one needs to buy to build it - Visual
Studio 2003 has always been what is needed to build it. It may be possible
to build it buying less, but that may take some work. Agreed it would be
better if it were buildable with freely available tools but know one has
taken sorting that on as a project as far as I know.
And, where' the readme that tells me what the minimums are in terms of
kit? The whole Visual .Net thing is, last I priced it, not cheap.
Larry WO0Z