Somewhere between 1.4.5 preview 12 and 1.4.5 preview 16 it appears the
buffer size selection on Setup->Audio got disconnected from the value the
code is actually using. Currently (1.6.0) it looks like the block_size is
locked to 2048 in audio.cs (private static int block_size1 is initialized
to 2048 and never changed) -- intentional, or collateral damage in trying
to keep audio.cs from reaching out to Console.cs properties?
Regards,
Bill (kd5tfd)