Curt, maybe you were right and the sound system is responsible for the freezes... I got it to hang again while debugging and I saw this from a backtrace in gdb:
(gdb) backtrace #0 slSamplePlayer::skip (this=0x9499798, nframes=1024) at sl.h:260 #1 0x08308cc1 in slPlayer::preempt (this=0x9499798, delay=1024) at slPlayer.cxx:51 #2 0x08307eef in slScheduler::realUpdate (this=0x8d71cf0, dump_first=0) at slScheduler.cxx:211 #3 0x082280fb in FGSoundMgr::update (this=0x8fb0310) at /usr/include/plib/sl.h:702 #4 0x08056878 in fgMainLoop () at ../../src/Main/globals.hxx:144 #5 0x0805788b in fgIdleFunction () at main.cxx:1327 #6 0x40090133 in idleWait () at eval.c:41 #7 0x0805d228 in main (argc=1, argv=0xbffff9e4) at main.cxx:1824 #8 0x40321627 in __libc_start_main (main=0x805d214 <main>, argc=1, ubp_av=0xbffff9e4, init=0x804dd14 <_init>, fini=0x835a890 <_fini>, rtld_fini=0x4000dcd4 <_dl_fini>, stack_end=0xbffff9dc) at ../sysdeps/generic/libc-start.c:129 Regards, Flavio. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel