> I'm sorry, but you misunderstood the extremly big advantage of being > multiplatform. Every compiler allows you to get away with some stuff and > breaks with some other stuff. Using mutliple different compilers gives > you code that doesn't brake anywhere. > > By using MSVC I found lots of bugs. Some of them were highly likely to > brake the code for other compilers after a short while. This is > especially the case for uninitalized variables. FGFS has lot's of place > where you've got code like > > float foo[4]; > > and later code that uses foo w/o initalizing it first. This runs fine on
That's a good p oint, as much as I hate to admit it. That brings up a point, Christian, could you try compiling the latest JSBSim and let me know what you find? Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel