> I'm sorry, but you misunderstood the extremly big advantage of being
> multiplatform. Every compiler allows you to get away with some stuff and
> breaks with some other stuff. Using mutliple different compilers gives
> you code that doesn't brake anywhere.
> 
> By using MSVC I found lots of bugs. Some of them were highly likely to
> brake the code for other compilers after a short while. This is
> especially the case for uninitalized variables. FGFS has lot's of place
> where you've got code like
> 
>  float foo[4];
> 
> and later code that uses foo w/o initalizing it first. This runs fine on

That's a good p oint, as much as I hate to admit it. That brings up a point, 
Christian, could you try compiling the latest JSBSim and let me know what you 
find?

Jon




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