On Monday 07 January 2002 09:17 pm, you wrote:
> On Monday 07 January 2002 03:55 pm, you wrote:
> > It would be nice if the newmat.cxx would check some global
> > property, set in the preferences.xml, to determine the
> > highest resolution texture that is acceptable.  That way,
> > it can load whatever file is appropriate and (if needed)
> > force a minimum mipmapping level on the basic texture.
> >
> > Any machine with 8MB of memory is basically toasted otherwise,
> > even with AGP running at full performance to provide assistance.
> >
> > A 16MB memory machine had better have AGP running well to
> > use the high resolution textures, irrespective of what the
> > card suggests its physical texture size limitations are.
> > If you can't get AGP running, a bare 16MB isn't enough any more.
>
> Hmm... I have a 16 meg PCI TNT card in the demo box I put together.
> When at cruise the framerate is fine, but when lining up an approach it's
> anything but smooth. The same box does fine with a 32 meg GeForce MX AGP.
> Could this be why?
>
> TTYL
> J
>

Heheh, obviously the GeForce has more cajones, but the box had a 12 meg 
voodoo2 in it at one point and approaches were flyable. Anyway....

J

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