On Saturday 26 January 2002 04:09 pm, you wrote:
> In an effort to learn 3-D modeling, I've been tinkering with a DC-3
> model in Blender -- so far, it's been much easier than I expected.
>
> The model is just roughed in -- it's untextured and far from complete
> (no propeller, hub, exhaust, ailerons, flaps, or struts, some funky
> normals, etc.), but you can already play with it in FlightGear with
> the YASim DC-3 FDM.  Here are a couple of screenshots:
>
>   http://www.megginson.com/flightsim/dc3-01.png
>   http://www.megginson.com/flightsim/dc3-02.png
>
> Here's the VRML1 model (only 44K), which PLIB (and FlightGear) can
> use:
>
>   http://www.megginson.com/flightsim/dc3.wrl
>
> Here's the Blender binary source (60K) if anyone else wants to work
> with the model (I'm putting it in the Public Domain):
>
>   http://www.megginson.com/flightsim/dc3.blend
>
> Blender's default orientation is a little different from
> FlightGear's.  I'll fix things up later, but for now, it's necessary
> to set a few properties to align the model correctly.  I copied
> dc3.wrl into $FG_ROOT/Models, then invoked FlightGear like this:
>
>   fgfs --aircraft=dc3-yasim \
>        --prop:/sim/model/path=Models/dc3.wrl \
>        --prop:/sim/model/pitch-offset-deg=90 \
>        --prop:/sim/model/roll-offset-deg=270 \
>        --prop:/sim/model/z-offset-m=-1.5
>
> Comments and contributions welcome.
>
>
> All the best,
>
>
> David

Not bad!

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