On Saturday 26 January 2002 04:09 pm, you wrote: > In an effort to learn 3-D modeling, I've been tinkering with a DC-3 > model in Blender -- so far, it's been much easier than I expected. > > The model is just roughed in -- it's untextured and far from complete > (no propeller, hub, exhaust, ailerons, flaps, or struts, some funky > normals, etc.), but you can already play with it in FlightGear with > the YASim DC-3 FDM. Here are a couple of screenshots: > > http://www.megginson.com/flightsim/dc3-01.png > http://www.megginson.com/flightsim/dc3-02.png > > Here's the VRML1 model (only 44K), which PLIB (and FlightGear) can > use: > > http://www.megginson.com/flightsim/dc3.wrl > > Here's the Blender binary source (60K) if anyone else wants to work > with the model (I'm putting it in the Public Domain): > > http://www.megginson.com/flightsim/dc3.blend > > Blender's default orientation is a little different from > FlightGear's. I'll fix things up later, but for now, it's necessary > to set a few properties to align the model correctly. I copied > dc3.wrl into $FG_ROOT/Models, then invoked FlightGear like this: > > fgfs --aircraft=dc3-yasim \ > --prop:/sim/model/path=Models/dc3.wrl \ > --prop:/sim/model/pitch-offset-deg=90 \ > --prop:/sim/model/roll-offset-deg=270 \ > --prop:/sim/model/z-offset-m=-1.5 > > Comments and contributions welcome. > > > All the best, > > > David
Not bad! _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel