* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 12:51]: > Alex Perry writes: > > One of the original reasons for the preferences file (and heirarchy) is > > exactly Christian's point. Last time we had this discussion (or whatever > > you want to call it 8-) the conclusion was that the aircraft should either > > * Appear on the runway as though told to position-and-hold (which implies > > takeoff flaps setting, for example) and just waiting to apply power. > > * Appear in a parking area. For example, tiedown chains may be attached > > at that future time when we can simulate how an aircraft taxies like that. > > > > Each situation should correspond to a clear breakpoint between pages of the > > checklist. For the former, the checklist is closed, and for the latter, > > the pilot is just turning over from pre-takeoff to takeoff and (in the > > presence of an instructor) reading ahead a little bit to engine failure grin. > > What I've seen done in more advanced sims is for the operator gui to > provide a set of positioning options such as: > > - at gate > - position and hold > - 3 mile final > - 7 mile final > - etc. > > Perhaps after 0.7.9 we need to find someone to take a look at setting > up these various preset positions. It would also be nice to be able > to 'reset' yourself at any of these common positions at any time.
I've been meaning to bring this up for a while, but I've always wondered why we don't have a --runway-id= option so we can choose which runway we start on. Just a thought... -- Cameron Moore / Why do people without a watch look at their \ \ wrist when you ask them what time it is? / _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel