On Tuesday 26 February 2002 10:14 pm, you wrote: > Jim Wilson writes: > > One thing I did notice is that there seems to be significantly > > greater CPU overhead when running these models as opposed to some > > of the msfs models I've tried. When taking off in chase view > > there's a great deal of interuption in the sound. > > I notice more interruptions at first, but then the framerate settles > down to about the same -- you're right that it seems to be unrelated > to the animation (which adds almost no extra overhead -- the model has > to be redrawn every frame anyway). > > > Also and this might be a clue, the frame rates run almost double > > what the same exact view provides with the MDL models I'm using. > > Yes, I designed the models (especially the C172) for low poly-counts > and texture use. > > > So it seems like Dave's models are easier on the card but harder on > > the CPU. > > That's strange. One possible problem is the propeller animations -- > they use a while loop to get down to 360 degrees, and if the prop has > done many rotations, it could take a while. I'll have to do some > testing. How fast is your CPU? > > > Note that I tried this without any animation enabled and the result was > > the same. Higher frame rate but more breaks in the sound (in fact more > > silence than sound). > > Strange -- the extra code should be skipped when there are no animated > parts. > > > Also noticed the rudder control seems to be broken on the dc3 at the > > moment. > > On the 3D model or the YASim aero model? The DC-3 model hasn't > implemented the control-surface animations yet. > > > All the best, > > > David
I noticed that sometimes the dc3 will get into a rotation on the ground sometimes, especially after a reset. Maybe this is what he is seeing. TTYL J _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel