D Luff writes:
> Yes, that's basically what I'm planning to do.  I keep forgetting
> you're a driving sim guy and probably have some very relevant
> expertise here.  What co-ordinate systems are you using?

That's not a trivial question to answer, why don't I say we are using
the MN state plane coordinate system which maps into X, Y, Z with Z
being up, X being in the longitude direction, and Y being in the
latitude direction.

> At airport level lat/lon spherical co-ordinates are really overkill
> for whats basically a planar problem.  I was considering assuming
> that for a limited area (a few miles each way) one could assume that
> lines of lat and lon were straight and parallel, and possibly map
> the lat/lon to x/y depending on latitude to get the x and y axis
> subdivisions equal.
> This would be a lot cheaper that doing proper spherical -> planar
> projection.  The logical network would be defined in terms of these
> x,y and the airplanes lat/lon quickly and cheaply converted.
> Comments?

For doing 2d positions near the airport that might be ok, but when you
calculate which heading you want to travel to go from point A to point
B, you might be a fair bit off if you don't use spherical or wgs-84
coordinates.  This could result in the autonomous airport traffic
taxing off the edge of a long taxiway, or getting pushed off the edge
of a long runway, or doing other odd stuff.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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