> A full purely 3D panel is not practical with current hardware -- we > won't be making every gauge and needle fully 3D; I think that some > parts are good candidates for 3D animation, though. You mention the > throttle and mixture knobs -- the levers on larger aircraft will > definitely need to be 3D, as will the control yokes, fuel selector > level, rudder pedals, parking brake, and possibly the various trim > wheels. I think we might get away with sticking to textures for the > radio knobs and other smaller things.
Hmm. Most video cards could support it if we had a no-scenery night mode. Everything is completely black except for the runway lights and the runway surface itself. By the time you put the GL fog at 10 ft above 300agl and 1 mile below that, you can't see anything else in any case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel