Andy Ross writes: > Not only should the panel not be going to the viewer for this > information; it shouldn't be going *anywhere* for the information. It > should simply spew vertices in the aircraft's coordinate frame at > OpenGL, and expect that everything should work. That way, you can do > any magic you want to the pilot viewpoint, using as many wacky > parameters as you can think of, and the panel will always render > correctly at its proper location without having to be modified to > support your changes.
For the record, if anyone wants to fix that, they are welcome too. The 2D panel was my very first OpenGL project, written as a learning exercise, and I do not deny that it is sloppy and poorly-integrated in its current state. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel