On 02 Apr 2002 15:45:18 -0500 Sam Varner <[EMAIL PROTECTED]> wrote: >I'm working on an automotive simulator, http://vamos.sourceforge.net A >while ago, Curt suggested that I try to make my car model work with >FlightGear.
!! > I'd like to start working on that now, but I don't know >where to begin. Could somebody give me some tips on adding a vehicle >model to FlightGear? Thanks. You might start by looking at the ground dynamics / landing gear modeling code in the various FDMs (flight dynamics model). In JSBSim this would be FGGroundReactions.[cpp|h] and FGLGear.[cpp|h]. You should look at YASim and LaRCSim code, as well, to get the widest exposure to how ground reactions are modeled. Off the top of my head, after first being a bit clueless on where to start, I'd suggest that you ought to be able to get pretty far pretty fast in JSBSim by merely specifying in a config file an "aircraft" that had very poor aerodynamics ;-) Theoretically, this shouldn't be too hard to get a start with. The same is probably true with YASim, I'm sure Andy will direct you how to do this with YASim. One of the problems we face with JSBSim (and which I haven't had time to deal with, yet) is that ground reactions can be a little tricky. Maybe a driving sim will pay enough special attention to that aspect of modeling that you can help us out with your time. Jon Berndt Coordinator, JSBSim Project http://jsbsim.sf.net _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel