> We are using an head tracker to look around in flightgear. It works the same > as the mouse, though. Is this what you are asking, Jon? > > The problem with the glasses seems to lie when we enable the stereo buffer on > our graphics card to render the scene in 3d. We can view FG in the glasses > without enabling the buffer, but the view just 2d -- it treats the glasses > like another monitor. The 3d buffer on the graphics card is suppose to be a > "no code" way to enable software to look 3d within the glasses. When we > enable the buffer, it locks up FG and basically crashes the machine. > > I hope this explains my problem better. > Perhaps a little more on the setup for those unfamiliar with the interface into FG. Commercial off the shelf or unique single point design?
Here's a thought.. Are the head tracker and glasses independent systems? Or a packaged deal? Does the output from the head tracker change for the 2D versus 3D mode. FG handles view changes via the mouse by moving the eyepoint (single point). Is the tracker reporting two points in stereo for each eye? Regards John W. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel