I've added support for interpolation tables to the 3D model animations, similar to the interpolation tables in the old 2D panel -- these tables will make non-linear animations possible and other animations simpler. For example, here is the part of the left-aileron animation now:
<property>/surface-positions/left-aileron-pos-norm</property> <interpolation> <entry> <ind>-1.0</ind> <dep>15</dep> </entry> <entry> <ind>0.0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-20</dep> </entry> </interpolation> <center> <x-m>0.94</x-m> <y-m>-3.83</y-m> <z-m>0.40</z-m> </center> This could have been done with the old system using factors and offsets, but it would have been much more difficult to understand and maintain; here, it is verbose but nice and explicit. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel