Andy Ross writes: > > I tried that, and it's an improvement, but the tailwheel seems to > > slide sideways too easily. > > Really? When I tried it, I couldn't turn against the tail wheel at > all, even with full braking applied. The tail wheel didn't move until > 50 kts or so when it lifted; then the plane became squirrely, as might > be expected. Under what conditions did you see that behavior? If > it's sliding at speed, are you absolutely sure that's wrong?
I saw it in a slow, taxiing turn at around 10kt or less, but I had done the modification myself before you posted yours. I'll try it with exactly your suggestion. > I noticed that too -- this will be harder to implement. There's no > "feedback" for the steering direction right now -- castering is > implemented by simply assuming that steer == velocity. The code would > need to calculate a steer angle, test for "forward", and set the > castering bit to false only if that is true *and* the wheel lock is > on. That ties a bunch of code sections together in a kinda messy way. For now, perhaps locking the tailwheel could automatically snap it to 0 deg steering angle. We could even handle that in the input bindings, if there were a pseudo-steering property for the tailwheel. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel