Here's the current state of randomly-placed scenery objects in FlightGear. This shot shows a farm with a city in the background:
http://www.megginson.com/flightsim/farm-and-city.png Note also the framerate, which is pretty-much identical to my framerate without random objects now. To try it out, grab the latest CVS of FlightGear and the base package, then type fgfs --prop:/sim/rendering/dynamic-objects=true If you want to enable randomly-placed scenery objects by default, just add --prop:/sim/rendering/dynamic-objects=true to your $HOME/.fgfsrc. Contributions of other buildings and scenery objects are earnestly solicited. Note that my basic rule is to use very few polys (one quad for a tree, five for a basic building) and small textures (max 64x64, except for extremely large buildings; 32x32 when possible). Usually, objects will be a fair distance away, and I think it is a better use of our texture memory to have a lot of low-res variety rather than only a few high-res objects. Enjoy, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel