Curtis L. Olson writes:
>
>David Megginson writes:
>> Alex Romosan writes:
>> 
>>  > i was flying the a4 trying to dodge buildings when i 
>crashed into one
>>  > of them. the problem is i was some distance away from it 
>as you can
>>  > see from the picture at 
>http://caliban.lbl.gov/a4_crash.pnm (it's a 1600x1200 
>picture so it might be pretty large). so either the crash
>>  > code is wrong, or the crash boxes around buildings are too big.
>> 
>> There are no crash boxes around buildings -- we're not doing collision
>> detection at all.  If you crashed, you must have hit the ground
>> (possibly at one of those nasty tile intersections people have been
>> talking about).
>
>The height above terrain routine traverses the scene graph so it
>should return intersections with buildings or any other random/dynamic
>object.  The aircraft moves in discrete steps though so with smaller
>objects there is a chance you could skip it without detecting ground
>above you.

Right, but it seems as if the dynamic-objects aren't being detected
by the hitlist routines. i.e you can fly through the buildings and there
is no change in AOL when you fly over one

Way this is so is not apparent to me :-(

Norman

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