Norman Vine wrote:
> For example the a4 behaves differently then the c172 in this
> respect.  Discover what is different and the lighting problem should
> be 'illuminated'.

Curtis L. Olson wrote:
> People who understand the opengl lighting model better than I do
> might notice that I haven't mentioned the specular lighting
> compenent, which opengl supports as a way to emulate 'reflective'
> surfaces.  If we are seeing some strange lighting effects perhaps
> the models have some kind of specular component that isn't getting
> turned off properly at night?

Good catch, both of you.  All of the materials in the a4-blue.ac file
have a 50% specular coefficient, the c172 file has 0.  While some
specular probably isn't wrong for the A-4 (the Blue Angel's used
glossy paint, of course), 50% is certainly way to high.

It's also used for stuff like the cockpit panel, which is clearly not
specular.  I think perhaps the original author misunderstood what
specular means -- even the lights (which are, by definition, 100%
emissive) are listed at 100% specular.  I changed all the specular
components to zero, and things look much saner in my copy.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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