Norman Vine writes:
> Curtis L. Olson
> 
> > Norman Vine writes:
> > > I am getting there :-)
> >
> > > Just a few 'minor' things like 'accurate' positioning, using
> > > the current 'sunlight color' and figuring out why the HUD
> > > and the Menu now refuse to display themselves :^)
> >
> > In one version of the code I saw come through recently, the hud/panel
> > were commented out, I skipped that when applying the patches to the
> > cvs tree, so you might look for that in main.cxx
> 
> Thanks for the tip but...
> To get to the CVS I have to reboot so....
> I am just writing my own version as I go and I'll sync up after I get things
> figured out or possibly earlier when and if this box crashes < Grin >
> 
> FWIW - If I disable the translucent menus they work OK,  but I can't figure
> out the HUD.  It must be something to do with alpha-blending the text but
> I thought that was all protected with gl(Push/Pop)Attrib() in PLib, and that
> wouldn't explain why the lineage doesn't show, also if I do the HUD after
> I draw the clouds they lose their transparency ??

I see the 3d clouds do wild and crazy things with the glBendFunc()
The default is glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
So, you might try reseting to that after the clouds are done ...

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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