Norman Vine writes: > Curtis L. Olson > > > Norman Vine writes: > > > I am getting there :-) > > > > > Just a few 'minor' things like 'accurate' positioning, using > > > the current 'sunlight color' and figuring out why the HUD > > > and the Menu now refuse to display themselves :^) > > > > In one version of the code I saw come through recently, the hud/panel > > were commented out, I skipped that when applying the patches to the > > cvs tree, so you might look for that in main.cxx > > Thanks for the tip but... > To get to the CVS I have to reboot so.... > I am just writing my own version as I go and I'll sync up after I get things > figured out or possibly earlier when and if this box crashes < Grin > > > FWIW - If I disable the translucent menus they work OK, but I can't figure > out the HUD. It must be something to do with alpha-blending the text but > I thought that was all protected with gl(Push/Pop)Attrib() in PLib, and that > wouldn't explain why the lineage doesn't show, also if I do the HUD after > I draw the clouds they lose their transparency ??
I see the 3d clouds do wild and crazy things with the glBendFunc() The default is glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; So, you might try reseting to that after the clouds are done ... Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel