Frederic Bouvier writes:

 > I noticed that textures for scenery static objects are not loaded
 > anymore for a few weeks.  Static objects have absolute path while
 > random objects and aircraft have relative path but fgLoad3DModel
 > unconditionally prepend fg_root to the model path. This patch test
 > the beginning of the model path to choose if fg_root has to be
 > prepended to the model path.

I've added the patch as a temporary kludge, until we have time to fix
cross-platform path handling.  It should appear in CVS shortly.


Thanks,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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