I was having a look at the piston engine start-up code. I absolutely
love the way it chugs away for a second or two and then coughs into life
- the sound effects really "make" it - but I wanted to make the speeds
and stuff more realistic. Looking at the JSBSim engine code, it uses
lots of arbitrary speeds and time delays and abrupt transitions from one
mode to another. I have some improvements to this.
Much of this code in JSBSim is very similar to FDM/IO360.cxx which seems
to be only used by LARCsim even though it is not in the LARCsim
subdirectory; presumably one was derived from the other. I really don't
like duplication; I feel that any work I do on one of them is half
wasted if it isn't automatically shared by the other. And then there is
Yasim's engine code. Three piston engine models, each specific to its
own FDM. So I started thinking about deriving them all from a common
PistonEngine interface with the aim of making the engine models
interchangeable. Haven't gone anywhere down this road yet, though.
Thoughts?
- Julian
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- re: [Flightgear-devel] Engine models: start-up and commona... Julian Foad
- re: [Flightgear-devel] Engine models: start-up and co... David Megginson
- Re: [Flightgear-devel] Engine models: start-up an... Julian Foad
- Re: [Flightgear-devel] Engine models: start-u... Andy Ross
- Re: [Flightgear-devel] Engine models: sta... David Megginson
- Re: [Flightgear-devel] Engine models: start-u... David Megginson
- Re: [Flightgear-devel] Engine models: start-u... David Luff
- Re: [Flightgear-devel] Engine models: sta... Julian Foad
- Re: [Flightgear-devel] Engine models... David Luff
- Re: [Flightgear-devel] Engine mo... Julian Foad
- Re: [Flightgear-devel] Engin... David Luff