Hello! I got it finnally compiled und the following enviroment:
- SuSE Linux 8.0 PRO (7 CDs) with Kernel 2.4.19-MOSIX (see http://www.mosix.org for further details) - AMD Dual-System on ASUS-Board - nVidia GeForce ][ MX 200 64 MB SDRAM AGP - FMWM2 window manager - ALSA 0.9 SoundSystem for SoundBlaster Live! Value PCI - GNU C Compiler which comes with the Distri CDs. I also have installed the latest NVIDIA_GLX and NVIDIA_KERNEL packages from www.nvidia.com and I have the latest stable XFree86 Server with fully running OpenGL subsystem. Here's the output while comiling (make 2>make_debug.log): panel_io.cxx: In function `class FGPanelAction * readAction(const SGPropertyNode *, float, float)': panel_io.cxx:189: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' panel_io.cxx:189: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' panel_io.cxx:189: warning: because conversion sequence for the argument is better input.cxx: In method `void FGInput::_init_keyboard()': input.cxx:457: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' input.cxx:457: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' input.cxx:457: warning: because conversion sequence for the argument is better input.cxx: In method `void FGInput::_read_bindings(const SGPropertyNode *, vector<FGBinding *,allocator<FGBinding *> > *, int)': input.cxx:834: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' input.cxx:834: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' input.cxx:834: warning: because conversion sequence for the argument is better model.cxx: In method `RotateAnimation::RotateAnimation(SGPropertyNode_ptr)': model.cxx:479: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' model.cxx:479: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' model.cxx:479: warning: because conversion sequence for the argument is better model.cxx: In method `TranslateAnimation::TranslateAnimation(SGPropertyNode_ptr)': model.cxx:527: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' model.cxx:527: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' model.cxx:527: warning: because conversion sequence for the argument is better newmat.cxx: In method `FGNewMat::ObjectGroup::ObjectGroup(SGPropertyNode *)': newmat.cxx:204: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const' newmat.cxx:204: warning: for conversion from `SGPropertyNode_ptr' to `const SGPropertyNode *' newmat.cxx:204: warning: because conversion sequence for the argument is better And here's the fatal message from fgfs. I already have removed the old binaries from Version 0.7.0: linux_box:~ # fgfs --enable-game-mode --airport-id=EDDH FlightGear: Version 0.8.0 Built with GNU C++ version 2.95 Scanning for root: command line fg_root = /usr/local/lib/FlightGear Reading global preferences Finished Reading global preferences Reading default aircraft: c172 from /usr/local/lib/FlightGear/Aircraft/c172-set.xml Processing command line arguments Finished command line arguments Opening a window: 800x600 game mode params = width=800 height=600 bpp=16 GeForce2 MX/AGP/3DNOW! Max texture size = 2048 Depth buffer bits = 16 NewAirportInit EDDH Reading menu entries. fgfs: relocation error: fgfs: undefined symbol: __10c4_StoragePCci Any ideas? Best regards, Roland Haeder _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel