> A few months back someone was looking at trying to integrate the > OpenGC stuff into FlightGear as a panel-like object. Did anything > come of that?
It was me, but unfortunetly I wasn't succesfull. The one problem is in drawing lines. Cause we use polygon offset you must use polygons instead of lines. The second is that OpenGC use changing of projection in each Gauge component to clip out the stuff which doesn't belong to gauge. I tried changing of clipping planes, but when David M. mentioned that it makes big performance penalty, to change cliping planes in the middle of render cycle I stoped the project. IMHO it will be better to predraw Gauges in texture, before you start rendering and then use this texture in FGTexturedLayer, but I don't find time to explore how to do this. I'm now very busy with reworking of our catalogue database and unfortunetly this have more priority then FG. Regards, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel