Our (ACE/ICE) multiplayer engine is ready to draw planes in the game now, but I cant seem to figure out how to add them to the drawing graph in a way that I can actually see them.
Does anyone know how to do this or know the pitfalls why is it failing ? Tries so far: --- class fgPeer::FGModelPlacement (from Model/model.cxx) loading a ".ac"-model(Geometry/Models/glider.ac) in init() Adding the ssgEntity from FGModelPlacement.getSceneGraph() to the Flight Gear Graph using the following 2 functions: globals->get_scenery()->get_models_branch()->addKid(myFGPeer) -or- (which one is good ?) globals->get_scenery()->get_scene_graph()->addKid(myFGPeer) as seen in Model/modelmgr.cxx. and calling FGModelPlacement.setPostion(...) FGModelPlacement.setOrientation(...) FGModelPlacement.update() everytime a new update arives. --- I've checked ATC/AIEntity and this has the same layout but has a "transform" function instead of a update() function, in case this matters (?) Any help would be just great since I have to give a presentation of the project on monday :( Leon (code snapshots can be downloaded at the site below) ===== My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/ OK, I admit it: My girlfriend's just an object to me. Unfortunately, there is some information hiding, but thankfully, she's fairly encapsulated, nicely modular, and has a very well defined interface! __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel