Andy Ross writes: > I finally started playing with Blender a little last week. It's an > awfully slow start, but after the first few hours you really do get > the hang of it. The CVS version is building via autoconf now, by the > way. I haven't looked at the code, but the build process is simple > and painless.
Blender has an awful lot that we don't need for building FlightGear planes -- it's really a package for creating 3D animation -- so there is a tendency for ones brain to give up and start flogging itself silly at first glance. Really, though, all you need to learn for FlightGear is the basic mesh stuff and the UV editor. Meshes are your friend. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel