On Thu, 16 Jan 2003 19:31:53 -0600, 
Mike Bonar <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:
> On Thursday 16 January 2003 09:41, Curtis L. Olson wrote:
> > Arnt Karlsen writes:
> > > On Thu, 16 Jan 2003 09:16:36 -0600, 
> > > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message 
> > > <[EMAIL PROTECTED]>:
> > > 
> > > > Mike Bonar writes:
> > > > > Has anyone seen this site before?  Might be some usable code
> > > > > there. 
> > > > > 
> > > > > http://websimulations.com/products.htm
> > > > 
> > > > Yes, this is Riley Rainey's stuff.  He wrote ACM for Unix which
> > > > was/is a pretty fun combat game that works in native X11 (i.e.
> > > > doesn't need opengl.)  The graphics are simplistic and crude,
> > > > but the action is a lot of fun.  It would be interesting to look
> > > > at integrating the DIS stuff with FlightGear.
> > > 
> > > ..aaaaah.  :-)
> > > (OpenGL has been my showstopper for too long.)
> > 
> > Much of it's beauty is in it's simplicity.  It's definitely good for
> > an hour or two of entertainment.
> > 
> 
> You know, I still have a copy of LHX.  It fits on a 1.44MB floppy, and

..url?

> it still runs!  That was my first flight sim (*sighf*), and I've been
> hooked ever since.
> 
> Mike
> 
-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to