Hi guys! I made a progress in creating lightlobes I insert multitexture support in flightgear I got no framerate drop using 2 textures on geforce3 so now I have a question there are several techniques to calculate lightmaps dymanic position 1) simple calculating in CPU ( no special card required) but we got framerate drop ( if someone give me a link howto calculate) 2) using register combiners with cubemaps here we have to get geforce class card 3) using vertex and pixel shaders here we have to got geforce3-4 card So on what technique should I work? Also I think that we don't need textured mode and nontextured mode in flightgear (I don't use ssgStateSelector) I use only one textured state in flightgear Thanx in advance bye
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