Frederic BOUVIER writes: > But I don't think there is a huge penalty here. Classes that are doing > tying now must store the SGPropertyNode as a separated pointer for tying > and untying.
They don't, actually -- the property manager takes care of storing the node. You just do something like fgTie("/foo/bar", this, &Foo:getBar, &Foo:setBar); at the start, and fgUntie("/foo/bar"); and the end, and for the rest of the time you can pretend the property system doesn't exist. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel