Erez Boym writes: > Well, I'm new to FlightGear tweaking, but I find it > strange that to use flight gear (Add objects, add > aircrafts etc.) you have to search the source files, > just to find these xml properties that will enable me > to do that work.
You can also examine the tree live in the online property browser -- that's probably the best approach (it's the one I use). I agree that we need documentation, but no one has stepped forward and volunteered to write any. I disagree with Norm that all FlightGear development should stop until that documentation is written -- if we used that rule, we wouldn't have ATC, 3D cockpits, runway lighting, and just about everything else interesting that's appeared in FlightGear over the past couple of years. > In my inexpert eyes it's something we must maintain otherwise we > limit FlightGear usage to code reader experts that can tweak the > source files. Normal users that only want to add things to flight > gear would be left out or bug mailing lists for these properties. If you're volunteering, you're very welcome. I agree that the work is critical, and it's a good way for a non-coder to make a major contribution to the project. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel