Erik Hofman wrote: > Andy Ross wrote: > > You can play with the src0/src1/dst0/dst1 attributes to get any > > linear mapping you want. > > Hmm, Im not sure I can do what I want then. What is needed is a > switch that says, hey if this property is false then ignore this > input. > > Is this possible at all?
Sort of. The summation of the inputs happens before final clamping. So add a mapping that takes the "wow" property range [0:1] to [-1:0]. The -1 that gets added in when wow is false saturates any contribution from the gear object and ensures that the final value is zero. It's a hack, but a reasonably elegant one. Andy -- Andrew J. Ross Beyond the Ordinary Plausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel