On Thu, Mar 20, 2003 at 04:32:57PM -0800, Andy Ross wrote: > > If you want to draw into screen space, you'll need to push the > identity matrix onto the *projection* stack as well. Otherwise the > coordinates you are using will end up drawing a 1m x 1m square > parallel to the equatorial plane at the local tile origin. Probably > not what you had in mind. :)
not really ;) thanks for your help - pushing the identity matrix onto the projection stack works great. regards, Richard _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel