On Thu, Mar 20, 2003 at 04:32:57PM -0800, Andy Ross wrote:
> 
> If you want to draw into screen space, you'll need to push the
> identity matrix onto the *projection* stack as well.  Otherwise the
> coordinates you are using will end up drawing a 1m x 1m square
> parallel to the equatorial plane at the local tile origin.  Probably
> not what you had in mind. :)

not really ;)

thanks for your help - pushing the identity matrix onto the projection stack
works great.

regards,
Richard

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to