Frederic Bouvier writes:

 > I am using Blender to model an Airbus A320 and I would like to
 > make the windows transparent. I added alpha to my texture but 
 > the problem is that there is a backface culling so I don't
 > see the interior of the plane through the window but what is
 > behind the plane. Should I have to add an object in the interior
 > with the normal reversed or is there a way to avoid backface
 > culling when texturing with the UV editor ?

You need to model the interior separately.  To start, just make a copy
of the fuselage and flip the normals.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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