Frederic Bouvier writes: > I am using Blender to model an Airbus A320 and I would like to > make the windows transparent. I added alpha to my texture but > the problem is that there is a backface culling so I don't > see the interior of the plane through the window but what is > behind the plane. Should I have to add an object in the interior > with the normal reversed or is there a way to avoid backface > culling when texturing with the UV editor ?
You need to model the interior separately. To start, just make a copy of the fuselage and flip the normals. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel