> > It looks like all you need to do is go into the SimGear/simgear/scene/sky > directory and uncomment the "SUBDIR" line in the Makefile.am file. This is > the way building the 3d clouds was disabled in the last release. Other > than that, I'm not exactly sure how well they are working. > Thanks.
I also had to edit the configure.ac file. I added this entry to the AC_CONFIG_FILES part: simgear/scene/sky/clouds3d/Makefile \ And i also uncommented in the Doxyfile file the entry: EXCLUDE = simgear/scene/sky/clouds3d After that ./configure worked without errors. But when starting make i get this error: g++ -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6/include -g -O2 -D_REENTRANT -c -o SkyArchive.o `test -f SkyArchive.cpp || echo './'`SkyArchive.cpp SkyArchive.cpp: In method `SKYRESULT SkyArchive::FindFloat64(const char *, double *, unsigned int = 0) const': SkyArchive.cpp:633: implicit declaration of function `int ulEndianLittleDouble(...)' SkyArchive.cpp: In method `SKYRESULT SkyArchive::MakeEmpty()': SkyArchive.cpp:930: warning: `void *' is not a pointer-to-object type SkyArchive.cpp: In method `SKYRESULT SkyArchive::_Load(FILE *)': SkyArchive.cpp:1207: warning: `void *' is not a pointer-to-object type make[5]: *** [SkyArchive.o] Error 1 make[5]: Leaving directory `/home/oliver/x/src/simgear-cvs/SimGear/simgear/scene/sky/clouds3d' make[4]: *** [all-recursive] Error 1 make[4]: Leaving directory `/home/oliver/x/src/simgear-cvs/SimGear/simgear/scene/sky' make[3]: *** [all-recursive] Error 1 make[3]: Leaving directory `/home/oliver/x/src/simgear-cvs/SimGear/simgear/scene' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/oliver/x/src/simgear-cvs/SimGear/simgear' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/oliver/x/src/simgear-cvs/SimGear/simgear' make: *** [all-recursive] Error 1 > They need more work, the most significant step would be moving the > rendering over to a plib scene graph. When the clouds worked, what was wrong with them, what kind of more work? > BTW if you are reading about Open GL, you might find plib interesting. It > can save a lot of programming time, not to mention it provides a 3D > application framework (which FlightGear is using). You may find it useful > to work at learning the plib API and then eventually digging deeper to > understand the underling Open GL work. Thanks for the hint i will start with plib when i am finished with the book. :) Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel