> I know (and can appreciate) that there is some sensitivity to warfare kinds
> of themes in FlightGear.  However, I wonder if there might be some
> acceptance of re-enactments of WWI/WWII dogfighting tactics - for
> historical research and education, etc.

A few years back I was hooked on a game called Air Warrior III, which had 
massively multi-player scenarios, including renactments of actual campaigns.  
It was waaaay too much fun!  I eventually had to erase the program from my 
computer to save myself from becoming "Tron" (now there's a blast from the 
past).  The people who ran the server had to have flying moderators in order 
to catch people gaining unfair advantage by hacking the program.  In 
FlightGear it would be trivial to give your Messerschmidt 10,000,000 
horsepower.  You couldn't even call it "hacking".

Since we already have an OV-10 we could stick a J-85 engine on top of it and 
make an OV-10Z, which the German airforce uses (or used) for gunnery 
training.  It would pull a large dart behind it on a long cable, which 
fighters would then attack.  The benefit here is that solving the dart-towing 
programming would then lead directly to sailplane towing.

Anyway, here's a Lot's of Fun screen shot for all to enjoy.

http://home.comcast.net/~davidculp2/fw190.jpg

Dave Culp

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David Culp
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