> > When the clouds worked, what was wrong with them, what kind of more work?
>
> I haven't been following this all that closely so perhaps others can help
> describe a TODO list for the 3D clouds code.  IIRC the performance hit was
> too large, and there wasn't anything being done as far as displaying the
> clouds other than above the default startup scenery tile at KSFO.
>
> The consensus, from what I remember, was moving the rendering of the clouds
> to plib would be a major step toward addressing these issues.
>

You mean as a part of the PLIB SSG Auxiliary Libraries?

Best Regards,
 Oliver C.


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