Erik Hofman writes:
> Curtis L. Olson wrote:
> 
> > On my monitor, the first screen shot looks much worse with the new
> > colors.  The 2nd is really no comparison becuase it is all dark.  The
> > new way simply eliminates any tiny amount of ambient light which
> > probably is not any more realistic than before.  The 3rd shot looks
> > nicer, but that's just the sky which you say hasn't changed.
> 
> I've added a property /sim/scene_lighting to the code to switch between 
> old and new behavior at runtime (not that you have to speed up time 
> temporarily to get to the new state by pressing 't').

How about we call the property "/sim/rendering/scene-lighting"

One comment, you use a value of 1.5 for the 4th element of the
lighting color.  I believe the allowable values are 0.0 - 1.0.
Otherwise, depending on the opengl implimentation you could get some
very wierd color artifacts.

> I've also put a new series of screenshots to show the difference between 
> the latest code changes and the old behavior:
> 
> http://www.a1.nl/~ehofman/fgfs/gallery/test/
> 
> I realize that it still isn't perfect but at least it beats the previous 
> changes by far. Any comments are welcome.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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