Erik Hofman writes: > Curtis L. Olson wrote: > > > On my monitor, the first screen shot looks much worse with the new > > colors. The 2nd is really no comparison becuase it is all dark. The > > new way simply eliminates any tiny amount of ambient light which > > probably is not any more realistic than before. The 3rd shot looks > > nicer, but that's just the sky which you say hasn't changed. > > I've added a property /sim/scene_lighting to the code to switch between > old and new behavior at runtime (not that you have to speed up time > temporarily to get to the new state by pressing 't').
How about we call the property "/sim/rendering/scene-lighting" One comment, you use a value of 1.5 for the 4th element of the lighting color. I believe the allowable values are 0.0 - 1.0. Otherwise, depending on the opengl implimentation you could get some very wierd color artifacts. > I've also put a new series of screenshots to show the difference between > the latest code changes and the old behavior: > > http://www.a1.nl/~ehofman/fgfs/gallery/test/ > > I realize that it still isn't perfect but at least it beats the previous > changes by far. Any comments are welcome. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel