Erik Hofman <[EMAIL PROTECTED]> said: > > > Hi, > > I've added code to FlightGear to be able to make brighter-than-texture > color highlights for materials. This is enabled by default and on my GF4 > Ti4800 I don't see any noticable difference. > > But on older hardware (like Voodoo) this triggers software rendering, so > I've also added options to enable and disable it (see fgfs -h -v). > > If you want to see the difference, look at the c310-3d in external view. > It's worth a look! >
Cool! I'll have to take a look. I was just reading an article about a multipass technique the other day (looked like it'd use up frame rate). BTW at this link: http://www.opengl.org/developers/faqs/technical/texture.htm Look at 21.040, it talks about an OpenGL 1.2 feature that may not break Voodoos. Are we able to use 1.2 or is one of the earlier levels the lowest common denominator for supported systems? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel