Frederic BOUVIER wrote:

I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery. I had to develop a routine that loads the texture and compute the average
color on the fly.

That's another issue.
You should set the defaults as defined in the header of the file if no color/ambient/diffuse/specular or shininess is defined.


Erik


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