Is there any documentation on the binary scenery file format and how FlightGear/SimGear renders the terrain?
I've searched through all the docs and have not found anything. And no the doxygen docs are not helping me at all - doxygen does not explain the logic used in the terrain rendering. Is it a tile based sim? Is it using regular grid or irregular grid model? I presume that one can tie ground texture co-ords to vertices's in FG otherwise the aerial photos I have seen in FG would not be possible. Paul _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel