> I would like to request your ideas and wishes for an aircraft AI scripting > language sufficiently generic in scope to handle piloting any aircraft > running on FG.
My generalized AI airplanes were originally going to be defined in preferences.xml (like the ai-tanker), something like this for each instance desired: <ai-plane> <type>prop-transport</type> <model>Aircraft/DC6/Models/DC6-model.xml</model> <start-time>2.00</start-time> <script>Scripts/ai_script01.xml</script> </ai-plane> The above would instantiate the plane (or truck, boat), assign it a visual model, indicate how many minutes into the sim session it should appear, and indicate the path to this object's script. The script would look like: <script> <entry> <on> <type>elapsed-time</type> <value>0.50</value> </on> <lat>35.35628</lat> <lon>125.573899</lon> <elev>369.5</elev> <heading>350.0</heading> </entry> <entry> <on> <type>message</type> <value>takeoff-you-hoser</value> </on> <task> <type>takeoff</type> <altitude>5000.0</altitude> </task> </entry> ....... and so forth. The "waypoints" could be triggered by elapsed time, UTC time, reaching a waypoint, or message. The details of the takeoff would be handled by the FDM, knowing what speeds and climb rate are suitable for a "prop-transport". Dave -- **************************** David Culp davidculp2[at]comcast.net **************************** _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel