On Tue, Nov 25, 2003 at 04:09:50PM +0100, Erik Hofman wrote:
It is in FlightGear/data/Textures/Runway/ and is called grass_rwy.rgb
This is supposed to be a mowed perfect grass strip, but it's stretched due to the inclusion of <xsize>75</xsize> and <ysize>75</ysize> in FlightGear/data/materials.xml
We could use some better textures for lake-bed runways, dirt runways, grass runways and lake-bed taxiways.
So 75x75 textures of these types of surfaces are required, then? I might have a go at these during my attempts at modelling EGNF. Are there any restrictions to the making of textures that I need to be aware of oether than size and color depth?
Not really. It's something I an to get rid of a long time. What would be needed is a tileable (or seamless) texture covering the surface type, just like the rest of the textures.
Now that I'm thinking about it, does anybody know if the dirt/grass/lakebed runway are modeled directional like the concrete and asphalt runways (e.g. the textures would only need longitudinally be seamless)?
Erik
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