On Friday, 19 December 2003 13:23, David Luff wrote: > The second thing is that I'd like it to be able to page textures in and out > efficiently at a fairly high rate when extensive areas of unique textures > are used, ie. to be able to keep up with the texture paging required for > photographic scenery. I suspect that this means paging from disk to memory > using a separate thread, before handing over to the render thread to send > it to the card.
Oooo ... oooo ... *rubs hands gleefully* This is one feature I would love to see implemented but it's going to be a major change. The basic paging algorithm shouldn't be too hard but the mipmapping/scaling of images and video memory management is going to be "fun". Paul _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel