On Friday, 19 December 2003 13:23, David Luff wrote:
> The second thing is that I'd like it to be able to page textures in and out
> efficiently at a fairly high rate when extensive areas of unique textures
> are used, ie. to be able to keep up with the texture paging required for
> photographic scenery.  I suspect that this means paging from disk to memory
> using a separate thread, before handing over to the render thread to send
> it to the card.

Oooo ... oooo ... *rubs hands gleefully*

This is one feature I would love to see implemented but it's going to be a 
major change.
The basic paging algorithm shouldn't be too hard but the mipmapping/scaling of 
images and video memory management is going to be "fun".

Paul


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